Official game guide

Shop, saves & safety

Rewarded ads are optional. Review purchase, recovery, profile, local-save, cloud-sync, and privacy rules.

Shop, saves & safety gameplay in Lucky Lots

Rule 11

Shop, ads, and recovery

The Shop offers text-labeled Token Packs and Ticket Packs alongside cards, Chips, shields, and utility packs. Lucky Lots is live. The Shop displays real prices for available in-app purchases; review the item and displayed cost before confirming a purchase.

  • When you try to deal without enough Tickets, a centered recovery window offers Watch Ad for 200 Tickets or Purchase Tickets in the Shop. Ticket Packs are 100 for $1, 500 for $2, and 1,500 for $5; you can also trade 1,000 Tokens for 100 Tickets or 2,000 Tokens for 200 Tickets. Token Packs are 200 for $1, 500 for $2, and 1,500 for $5.
  • The Shop and shortage modal can each offer Watch Ad for 200 Tickets. The separate invite reward can say Watch an ad for 25 Tickets. Only the matching earned-reward callback grants either reward, with at most 3 completed ads per UTC day shared by all ad offers. Closing, cancelling, failing, replaying a duplicate callback, or losing the ad before that callback grants nothing; the button can retry when loading is available.
  • Tokens can come from card rewards, rent, Daily Bonus, goals, events, City or Team help, invites, jackpots, and mini-games. Tickets and Chips always go to their own wallets.
  • Successful Shop receipts identify the item and amount paid. Continue Shopping closes the receipt without leaving the Shop.

Rule 12

Profile, saves, and safety

A guest uses the guest identity and grey avatar. Google sign-in can supply an account name and optional photo; signed-in players can save a custom display name or choose a preset avatar in Profile.

  • A custom Profile name takes priority over the Google account name. Signing out returns to a guest identity and removes Google-only name and photo choices from the active profile.
  • Progress always saves locally first. Clearing app data or uninstalling can remove that local copy.
  • Cloud sync is conditional: only builds with cloud service enabled and a valid signed-in connection can upload. Settings may report syncing, pending, protected, offline, conflict, or unavailable; an unavailable status is not cloud protection.
  • Privacy choices control supported ads and analytics. The guide describes game rules, not a promise that network, ad, purchase, or cloud services are always available.

Ready to deal?

Put the rules to work on your own block.

Install free on Google Play