Rule 13
Shop, ads, and recovery
The Shop has For You, Tickets, Tokens, Chips, Defense, and Cards + Style sections. Every paid pack shows a guaranteed amount and price before purchase; no cash pack grants anything without a verified platform receipt.
- Ticket packs contain 50, 180, 350, or 800 Tickets for $0.99, $2.99, $4.99, or $9.99. Chip packs contain 10, 15, 20, or 45 Chips for $0.99, $1.50, $1.99, or $3.99.
- The Defense section sells 2 Basic Shield cards for a quarter of what one of your houses costs and a Guard Dog card for about a third; both bank in My Cards for you to attach. Every Token price in the Shop is shown before you buy. The $3.99 Guard Dog and Property Shield utility items arm instantly instead. Each armed defense covers your whole neighborhood until it blocks something, and stays behind on that street when you graduate.
- Token packs are scaled to what a whole house costs you right now: about 1x, 3.5x, 6.5x, or 15x, with a 200-Token minimum and amounts rounded up to the next 100. Each larger pack gives more build progress per dollar, and the resolved amount shown before purchase is the amount a valid receipt must grant. Every Token pack also shows what it is worth in card deals.
- The Welcome Builder Pack is a one-time offer: double the smallest pack's Tokens plus 50 Tickets, for the same $0.99. Once you buy it, it leaves the Shop for good.
- The Tickets and Tokens sections each offer a rewarded ad; Chips have no ad, and are earned at the Card Table or bought here. Ticket ads grant 100 Tickets per completed ad, with no more than five Ticket ads per UTC day; those earned Tickets may exceed the natural recovery cap. The Token ad grants a quarter of what one of your houses costs, with no more than three Token ads per UTC day.
- Only the matching earned callback grants an ad reward. Closing, cancelling, failing, or replaying the same callback grants nothing and does not spend a successful-view slot.
- Tokens can come from card rewards, rent, Daily Bonus, goals, City or Team help, invites, jackpots, and mini-games. Tickets and Chips always go to their own wallets — and every reward that once paid Chips now pays Tokens instead.
- The Shop sells build cards for Tokens at exactly what dealing for that card would have paid, so buying never beats playing. It will sell you one house's worth of build cards per UTC day and no more — Tokens speed the card hunt up, they never replace it. The counter resets at the same time every day.
- Finish Build appears when you are close to finishing a stage. It grants the whole stage: its full Token cost and every card it is still missing.
- Successful Shop receipts identify the item, amount, product, and displayed price. Continue Shopping closes the receipt without leaving the Shop.
Rule 14
Accounts, online economy, saves, and guest play
Google-linked accounts use a protected online Token balance. Existing accounts preserve the exact latest valid cloud-saved balance and progression when they move to the secure economy; a linked account with no prior cloud save starts with 10,000 Tokens.
- Signed-in Token spending and rewards require a connection. If the service is offline or under maintenance, your last confirmed balance remains visible but Token-changing actions pause until you reconnect; the game never guesses a payout or spend.
- Guest progress and Tokens stay only on this device. Guest and linked-account saves are separate and never merge, so signing in does not transfer or overwrite guest progress.
- Multiplayer, cloud backup, purchases, referrals, Cities, Teams, and the secure online economy require Google sign-in. Clearing app data or uninstalling can remove guest progress.
- A custom Profile name takes priority over the Google account name. Signing out returns to the separate guest slot; signing back in reloads the linked account's protected state.
- Required updates protect the shared economy by preventing older builds from changing balances or cross-player results.
- Privacy choices control supported ads and analytics. The guide describes game rules, not a promise that network, ad, purchase, or cloud services are always available.

