Official game guide

Rivals & jail

Understand attacks, steals, revenge, grudges, bail, jail restrictions, and ways to get free.

Rivals & jail gameplay in Lucky Lots

Rule 7

Rivals, steals, revenge, and jail

Attacks target exposed property, Steal presents four shuffled doors, and capers trade a larger possible reward for a stated catch risk. Rival grudges build from clashes; a final player blow can trigger a comeuppance and reset that feud. Revenge appears from an eligible incoming report after the current full-screen action releases.

  • A direct Small Attack costs 10,000 Tokens, Medium costs 25,000, and Heavy costs 50,000. A shield-blocked attack still spends the full price because the attack resolved; a Medium Attack earned from three Attack cards and Revenge are free.
  • The Steal gold-stash door converts the nominal stolen amount to Chips at 100 nominal stolen Tokens per Chip, with at least one requested for any nonzero stash. The 30-Chip cap is honest: full or partial collection is reported and overflow is not silently granted.
  • The Ticket Stash door awards 2 uncapped Card Table Tickets. The cop door can jail you; the dog door gives a short slam-the-door challenge.
  • Three Jail cards or a basic steal catch use a 6-minute sentence. Caper sentences can be longer and are shown by that risk.
  • While jailed you cannot deal, build, attack, steal, caper, take revenge, or spin the wheel. You may still collect income, repair, improve Curb Appeal, donate or trade normal cards, help or chat with the City, and play allowed non-offensive games.
  • Wait out the timer, pay the displayed Token bail, roll up to three jail-dice attempts for doubles, use a Get Out of Jail card, or request eligible City bail help.

Ready to deal?

Put the rules to work on your own block.

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