Rule 1
Goal and core loop
Deal three cards, collect useful rewards, and finish houses one stage at a time. Completed homes earn rent and move you toward the next lot, neighborhood, and redevelopment lap.
- Choose Standard, Big, or Mega and deal a hand.
- Bank cards, Tickets, Tokens, and other rewards shown in the result.
- Open My Lot to build or repair the active house.
- Collect rent, protect your properties, and respond to rivals and goals.
Rule 2
Navigation and resources
Use Cards for the Card Table, My Lot for construction, My Block for the neighborhood view, Bonus for the wheel and games, Goals and Daily Bonus for rewards, and Menu for My City, Team, Shop, Profile, Settings, and this guide.
- Tickets are Card Table energy. Tokens are the main spendable resource for building, repairs, Shop offers, bail, and other prices. Tokens never pay the Deal cost.
- Chips belong to Bonus Games, and the Card Table and the Shop are the only two places they come from. Property Value records construction progress and is not spendable. Your Card Album holds build, protection, mischief, and utility cards, grouped into themed sets that pay Tokens when you complete one.
- The Progressive Jackpot and current jackpot tier appear on relevant jackpot gameplay surfaces. They describe jackpot progress, not spendable balances.
- All resources are virtual game items with no cash value. Gameplay buttons may still use the normal verb cash out when you bank a mini-game pot.
Rule 3
Tickets, deals, and refills
Every player starts with 50 Tickets. Standard, Big, and Mega deals cost 1, 3, and 9 Tickets. A deal never spends Tokens.
- Natural recovery restores 5 Tickets every 5 minutes until you have 150 Tickets. Each redevelopment lap adds 5 to that refill and 25 to that ceiling, so a deeper lap holds more AND fills faster.
- Earned Tickets are uncapped. Wheel, card, ad, steal, purchase, refund and finished-house rewards can carry your wallet above 150; natural recovery never removes them.
- If you have more than 150 Tickets, natural recovery pauses until you spend below it. It preserves your current five-minute interval progress and never banks a delayed burst.
- The notification ‘Your Tickets have been replenished. Come play a hand!’ means your natural wallet has reached 150 Tickets; earned rewards can still exceed that number.
- Running out mid-session opens a refill card offering an ad; LATER closes it and you simply wait out the five-minute refill, which the card counts down for you. Hold Deal when auto-deal is available. It stops safely for too few Tickets, jail, a full-screen result, an interruption, or another blocked hand.
- The name of your bet — Standard, Big or Mega Deal — sits under the DEAL button. What a hand pays shows on the plate above the reels, with the details under the bet name until the next deal. The coin-payout sound plays only when you land three of a kind.
Rule 4
Cards and immediate rewards
Each dealt card resolves its listed purpose. Build and protection cards bank in the Card Album; specifically listed three-card combinations can open their matching action, while single cards may still advance meters or collections.
- A Golden Work Ticket immediately awards 1, 3, or 9 Tickets for each copy dealt on Standard, Big, or Mega. Multiple copies in one hand multiply that award and also remain banked. A hand that wins Tickets pays no Tokens — the Tickets ARE the prize.
- A Bonus Chip immediately awards one Chip when dealt, auto-consumes, and never scales with wager.
- Chips cap at 25 at every redevelopment lap. A Chip reward that would pass the cap grants what fits, and the Chip-limit notice offers the Bonus Wheel so you can spend down and make room. Open the Card Album to see discoveries, stage needs, and card descriptions.
- A Ticket reward is Card Table energy; a Chip reward is Bonus currency. Their names and wallets are intentionally separate.

